

You can be on opposite sides of huge maps, which is cool, but ill-advised. Players aren’t tethered together in the larger zones, but they have to be together when entering certain mission locations. There are very large maps that are separated by fast travel locations.

I should note that Dead Island isn’t truly an "open world" game. You can check out our full FAQ on Dead Island's co-op, but rest assured, there’s very few negative aspects in terms of co-op play. Dead Island has been tailored for the discerning co-op gamer. Story progress, experience, dropping-in and out all behave as you’d expect. On a technical level it’s easy to see that Deep Silver paid a lot of attention to co-op. Bonus points for a headshot on a zombie with a man purse! (Not really.)
